oa::render::create_fullscreen_quad

Create a fullscreen NDC quad (2 triangles, 4 vertices) in [-1, 1] XY with top-origin image UVs. Used for post-processing passes. Donor: oa::FnMesh::createFullscreenQuad.

FnRust public API

Function Documentation

pub fn create_fullscreen_quad() -> MeshData
Create a fullscreen NDC quad (2 triangles, 4 vertices) in [-1, 1] XY with top-origin image UVs. Used for post-processing passes. Donor: oa::FnMesh::createFullscreenQuad.