oa::Material
Semantic material value — CPU-side only, no GPU handles. Three tiers correspond to distinct shader pipelines: Material::FlatColor — flat_color shader, UI and debug. Material::Unlit — unlit shader, image/video display. Material::Standard — standard_surface shader, full PBR.
Public Values
FlatColor(FlatColorMaterial)
Unlit(UnlitMaterial)
Standard(StandardSurfaceMaterial)