Audio
Waveforms and features through the same matrix runtime.
OA Audio is a compact offline, batched, capture, playback, and media layer. It uses explicit Float32 channel-major buffers and composes with the Core, Vision, and ML modules.
Rust · PythonWAV · FLAC · MP3 decodeFloat32-first

Input and output
File decode
WAV, FLAC, and MP3 decode to semantic oa::Audio values backed by planar Float32 matrices with attached rate and channel layout.
Capture
A bounded real-time device ring publishes timestamped Float32 chunks without blocking the audio callback.
Playback
oa::audio::AudioPlayer supports incremental decode, play, pause, seek, loop, and monotonic position tracking.
Encoding
Lossless WAV-F32 output is public; stateful encoders expose their own packet contracts. FLAC and Opus encoding remain roadmap work.
Verified operations
| Group | Operations |
|---|---|
| I/O | Load file or memory; save WAV-F32 |
| Signal | Gain, mix, fade, clip, pre-emphasis, mono, normalization, resampling |
| Features | STFT magnitude, mel spectrogram, MFCC, amplitude to dB |
| Interop | Zero-copy raw-audio matrix view |
Audio processing example
STFT, mel, and MFCC outputs are ordinary oa::Matrix values. The feature path can therefore feed a model without a second tensor type or an adapter framework.
1use anyhow::Context;2use oa::{Engine, Filesystem, Path, audio};34fn main() -> anyhow::Result<()> {5 let engine = Engine::new().context("create OA engine")?;67 let audio_path = Path::asset_rel("audio/oaNarration.wav");89 let output = Path::var_rel("example/audio/oaNarrationRoom.wav");10 Filesystem::create_directories(&output.parent().unwrap())?;1112 let source = audio::decode_file(&engine, &audio_path)13 .with_context(|| format!("decode {}", audio_path.display()))?;14 let mono = audio::to_mono(&source)?;15 let normalized = audio::normalize(16 &mono,17 audio::NormalizeAudioConfig {18 target_db: -3.0,19 ..Default::default()20 },21 )?;22 let faded = audio::fade(&normalized, 2400, 2400)?;23 let reverberated = audio::reverb(&faded, 1.5, 0.4)?;24 audio::save_wav_f32(&output, &reverberated)?;2526 assert!(reverberated.channels() == 1);27 assert!(output.is_file());2829 println!(30 "Saved reverberated audio (1.5 s tail): {}",31 output.display()32 );33 Ok(())34}35
Media integration
Video sessions can open the first audio track from the same URI and preserve video-only operation when no compatible track exists. Capture and recording share timestamps with Vision; entropy codecs remain explicit CPU codec boundaries around Vulkan DSP.